Freitag, 19. August 2011

Development Diary #3

Topics:
  • first project: FastBlocks
  • first experiences with pygame
After I got myself a bit tangled in version control systems in the last post, we will now come to the planning and implementation.
For now, I don't want to prepare full-featured tutorials for my projects, because there are so many in the internet and you can watch the code in my git-repository to learn what's up.
Here I just want to present some special occurrences during my programming and reading articles.

Dienstag, 2. August 2011

Development Diary #2

Topics:
  • Python and Eclipse
  • version control
You know from my last posting, that I wanted to start my career in the gaming industry with the Python script language and the PyGame library. You really should use a 2D engine if you want to create a 2D game and not try to fit it into a 3D engine. ^^
The installation of these two tools is pretty easy under windows and mac. I currently use the python version 2.6 and the appropriate pygame version. I want to recommend Eclipse as an IDE, for which you can get the addon PyDev from the official page or the Eclipse Marketplace (available in all Eclipse versions except "Classic") to comfortably write python scripts ;). The next Eclipse Addons, which I use are a better XML-editor (e.g. Rhinzo XML editor) and eGit.